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Outside space, outside time, outside the universe itself, the Twin Powers of Light and Darkness seethe against each other, each pitiless as oceans. Where their borders meet, reality is written in grey armistice and a magical few stand ready to protect their home.

Monsters created in the cosmic battlefront between Light and Dark might be passed off as urban legends, but the Chosen know better. These mortals are the heroes of Conviction; together, the party will tell the tale of those who harness a fraction of the Twin Powers’ might to fight off untold horrors. Players will find themselves delving into warped realms to deliver lost souls, sealing rifts in space and time, and trying to lead a normal life at the same time. 

This rules-light 2d6 system is inspired by the magical girl genre and the PBTA format. It is designed for one game master and between one and five players. The core mechanic is the Conviction track, a two-sided meter that measures how strongly a character is channelling either the Light or Dark. Players choose a Mundane Identity that gives them skills to improve their rolls, a Mystic Core that defines their relationship to the Conviction track, and a Focus that gives them a weapon and accompanying abilities. Combat is designed to allow light tactical positioning while remaining fast paced and entirely viable in theatre of the mind. 

The inhuman forces of Light and Darkness threaten to tear apart reality itself. How will you stand against the horrors of the beyond?

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Buy Now$17.00 USD or more

In order to download this book you must purchase it at or above the minimum price of $17 USD. You will get access to the following files:

Conviction_Rulebook.pdf 4.5 MB
Conviction_Character_Sheet.pdf 3.2 MB

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